Plot: In this epic grimdark conclusion to the
Godblind Trilogy, heroes, armies, and gods both good and evil will battle one
last time, with the fate of the world itself at stake. . . .
The great city of Rilpor has fallen. Its walls have crumbled under the
siege by the savage Mireces; its defenders have scattered, fleeing for their
lives; its new rulers plot to revive the evil Red Gods using the city’s
captured, soon-to-be-sacrificed citizens.
Now, with the Fox God leading the shattered remnants of the Rilporian defence
and the Mireces consolidating their claim on the rest of the country, it’s up
to Crys, Tara, Mace, Dom and the rest to end the Red Gods’ scourge once and for
While the Rilporians plan and prepare for one final, cataclysmic battle to defeat their enemies, the Blessed One and the king of the Mireces have plans of their own: dark plans that will see gods resurrected and the annihilation of the Dancer for all time. Key to their plan is Rillirin, King Corvus’s sister, and the baby–the Bloodchild–she carries. As both sides face their destinies and their gods, only one thing is clear: death waits for them all.
Plot: Wizardwood, a sentient wood. The most precious commodity in the world. Like many other legendary wares, it comes only from the Rain River Wilds.
But how can one trade with the Rain Wilders, when only a liveship fashioned from wizardwood can negotiate the perilous waters of the Rain River? Rare and valuable a liveship will quicken only when three members, from successive generations, have died on board. The liveship Vivacia is about to undergo her quickening as Althea Vestrit’s father is carried on deck in his death-throes. Althea waits for the ship that she loves more than anything else in the world to awaken. Only to discover that the Vivacia has been signed away in her father’s will to her brutal brother-in-law, Kyle Haven…
Others plot to win or steal a liveship. The Paragon, known by many as the Pariah, went mad, turned turtle, and drowned his crew. Now he lies blind, lonely, and broken on a deserted beach. But greedy men have designs to restore him, to sail the waters of the Rain Wild River once more.
Simon Snow did everything he was supposed to do. He beat the villain. He won the war. He even fell in love. Now comes the good part, right? Now comes the happily ever after…
So why can’t Simon Snow get off the couch?
What he needs, according to his best friend, is a change of scenery. He just needs to see himself in a new light…
That’s how Simon and Penny and Baz end up in a vintage convertible, tearing across the American West.
They find trouble, of course. (Dragons, vampires, skunk-headed things with shotguns.) And they get lost. They get so lost, they start to wonder whether they ever knew where they were headed in the first place…
Title: The Devil’s Apprentice (The Great Devil War #1)
Publisher: Kenneth Bogh Andersen
Plot: Philip is a good boy, a really good boy, who accidentally gets sent to Hell to become the Devil’s heir. The Devil, Lucifer, is dying and desperately in need of a successor, but there’s been a mistake and Philip is the wrong boy. Philip is terrible at being bad, but Lucifer has no other choice than to begin the difficult task of training him in the ways of evil. Philip gets both friends and enemies in this odd, gloomy underworld—but who can he trust, when he discovers an evil-minded plot against the dark throne?
Plot: Friends since their orphanage childhood, Joel “Ridge” Breckinridge and Garrett “Rett” Kennard rose through the ranks of the Landrian army together, from teenaged conscripts to seasoned fighters. Together, they became the most feared team of assassins in Landria, surviving longer that most in their profession by virtue of excellent fighting skills, legendary bravado, peerless strategy, and an uncanny synchronicity. Henri, their long-suffering squire, tends to the thankless jobs of provisioning and logistics, while Ridge and Rett fight and recover.
When wandering mystic Yefim Makary becomes the darling of disenchanted aristocrats, Rett and Ridge fear Makary—or the Witch Lord, as his followers call him—is a threat to the crown. As treasonous whispers spread, Ridge and Rett go rogue to stop the threat, save the kingdom and protect the king—while landing on the “Most Wanted” list themselves!
Plot: A sorceress cataclysm has hit the Range, the final defensive line between the Republic and the immortal Deep Kings.
Tormenting red rains sweep the land, new monstrosities feed on fear in the darkness, and the power of the Nameless, the gods who protect the Republic, lies broken. The Blackwing captains who serve them are being picked off one by one, and even immortals have learned what it means to die. Meanwhile the Deep Kings have only grown stronger, and are poised to deliver a blow that will finally end the war.
Ryhalt Galharrow stands apart from it all.
He has been deeper into the wasteland known as the Misery than ever before. It has grown within him – changed him – but all power comes with a price, and now the ghosts of his past, formerly confined to the Misery, walk with him everywhere.
They will even follow him, and the few surviving Blackwing captains, on one final mission into the darkness.